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Corey-James Weber
Corey-James Weber
instagram.com/corey_weber_art/
Montreal, Canada

Summary

Professional profile
Experienced in traditional mediums and skilled with digital mediums, specializing in 2D concept art and illustration.
My work predominantly benefits, but is not limited to, the concept, and pre-production phase of video game production, in the form of idea generation and concept design.
Focused on creative, eye-catching aesthetics, my work is supported by a strong foundation in the natural sciences and physics,
My designs lend themselves to scenarios ranging from cartoon, through stylized realism, to hyper-real. Ideal for science fiction, high fantasy, and modern action / adventure video games.

Technical skills
Strong fundamental drawing skills (proportion, anatomy, perspective, colour, lighting, and composition)
Strong orthographic drawing (hard-surface design such as vehicles, weaponry, furniture, environment specific, etc)
Advanced knowledge of comparative anatomy and creature creation
Proficiency with Photoshop CS6
Traditional illustration background in pencils and inks, mixed medium, and markers

Soft skills

Plays well with others
Good time management
Strong work ethic
Very prolific when given creative license
Good communicator

Relevant skills and experience
Instructor at CDI college, Pointe-Claire 2014 - 2017

Responsible for in-class instruction, individual tutoring, grading analysis, and curriculum design.
Rebuilt and taught the following course curricula:
- Colour and Design - Geometric Drawing
- Anatomy I and II - Environment Drawing
- Storyboarding - 2D Animation Foundations
- Photoshop - Character Design
- Creature Sculpting

Freelance 2012 - 2013

Worked through winter 2013, creating early visualization and concept art on two titles for an independent mobile games outfit.

In the summer of 2012, I worked closely with FX artist Marc Devault and DevoFX, in Halifax. I designed characters based on the four horsemen of the apocalypse and redesigned characters from Jason Eisener's film “Hobo with a Shotgun” for a movie spin-off.

Concept designer at Merchlar 2012 - 2013

Produced concept art for promotional purposes for Adidas, Sid Lee, Ubisoft, Moheegan Sun Casino and the Burj Khalifa. Designed promotional booklets of 8 to 12 pages as well as Hi-resolution trackable images for Augmented Reality Apps. All original concept artwork created was descriptive and depicted the A.R. Apps being put to use.

Furniture designer at Korona Woodwork and Design 2009 – 2010
Produced concepts and orthographic drawings, in addition to concise procedure sheets and cutting patterns for technician interpretation.
Gained knowledge of the production pipeline and experience within that pipeline.

Education

CDI College
2D and 3D concept art, design, modelling and animation
Intensive, full time courses, with strong education professionals in 2D, 3D, traditional and digital media, with a clear focus on the entertainment industry.
The program included courses encouraging team oriented idea development, time and asset management and product development, with focus on the production pipeline.
Strong competition with, and encouragement from peers to seek external educational sources, and to develop personal projects.

Fluent in:
English
French

Skills

Concept ArtIllustration

Software proficiency

Photoshop
Photoshop
After Effects
After Effects
ZBrush
ZBrush

Reel